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CVAR guide 
| What is it? | |
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aa2map (ASCII art 2 map) is a procedural map generator that parses ASCII Art and heightmaps into a Quake III: Arena (id Tech 3) map file Everyone who can operate a keyboard will be able to create custom maps for id Tech 3 based games with this The motivation behind aa2map is that reverse engineering 3D file formats and writing a program in C that generates all geometry was much easier (for me) than understanding the proprietary knowledge behind 3D modeling software It (still) fails at generating maps for fast-paced shooters which need a lot of fine-tuning according to the game physics and which basically need to be designed by a human who is an artist and has a very good understanding of the gameplay aa2map succeeds at generating maps with random structures, obstacles and defilades which work just fine for tactical shooters |
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| Download | |
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Source: aa2map-0.7.9-src.zip Linux binary: aa2map-0.7.9-linux.tar.gz Example Map: aa2map-0.7.9-example-pk3.zip Current version: 0.7.9 |
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| How does it work? | |
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![]() In this example 'L' is a segment of the landscape generated from a heightmap Multiple ASCII files will be stacked like storeys |
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| Features | |
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Maps, entities, objects, and spawn points can be edited using ASCII art and heightmaps All kinds of image formats for heightmaps are supported (using SDL_Image) Maps can be mirrored, flipped, and compiled and completely packaged with all required textures and shaders Generates also run maps (Defrag), strafe pad maps (Defrag), mazes, landscapes Shaders are generated automatically and make it easier to replace textures or effects Can be completely scripted and automated - No Desktop enviroment required Generated maps can be imported by other level design programs for further editing and merging |
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| Future plans | |
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Support for more game engines |
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| Screenshots | |
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