RSStool  
RSScache   
game2xml   
qcon  
qmaster  
aa2map  
Stable:  
qscore  
qdemos  
qmaps  
cstat  
Quh  
discmage  
flc  
geotool  
uCON64  
To be orphaned:  
NetGUI  
htdocsplayer  
UDP socket (plugin)  
Game Launcher (plugin)  
irccgi  



What is it?

aa2map (ASCII art 2 map) is a procedural map generator that parses ASCII Art and heightmaps into a Quake III: Arena (id Tech 3) map file

Everyone who can operate a keyboard will be able to create custom maps for id Tech 3 based games with this

Download

Source: aa2map-0.7.9-src.zip
Linux binary: aa2map-0.7.9-linux.tar.gz

Example Map: aa2map-0.7.9-example-pk3.zip


Current version: 0.7.9


How does it work?






In this example 'L' is a segment of the landscape generated from a heightmap
Multiple ASCII files will be stacked like storeys


Install

install.html

Changes

changes.html

License

license.html

Features

Maps, entities, objects, and spawn points can be edited using ASCII art and heightmaps

All kinds of image formats for heightmaps are supported (using SDL_Image)

Maps can be mirrored, flipped, and compiled and completely packaged with all required textures and shaders

Generates also run maps (Defrag), strafe pad maps (Defrag), mazes, landscapes

Shaders are generated automatically and make it easier to replace textures or effects

Can be completely scripted and automated - No Desktop enviroment required

Generated maps can be imported by other level design programs for further editing and merging


Future plans

Support for more game engines

Screenshots

















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